// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

0 startAttacking

500 create kGreenStriker left -70 sideIn 0 X 0 3
0 create kGreenStriker right -70 sideIn invert 180 X 0 2
0 create kGreenStriker left -70 sideIn 0 X 0 4
0 create kGreenStriker right -70 sideIn invert 180 X 0 1
0 create kGreenStriker left -70 sideIn 0 X 0 5
0 create kGreenStriker right -70 sideIn invert 180 X 0 0
0 create kGreenStriker left -70 sideIn 0 X 0 6

1500 create enemySquidSlowPhoton right 20 SlowBouncyAcrossFire invert 180 X X X dropsBonus

1500 waitNumEnemiesAlive 1000
0 create enemySquidSlowPhoton left 20 SlowBouncyAcrossFire 0 X X X dropsBonus
1500 repeat -1 untilNumEnemiesAlive 10

0 create enemySquidSlowPhoton right 20 SlowBouncyAcrossFire invert 180 X X X dropsBonus
